CTRL+D Default view
CTRL+Middle Zoom (press, drag up-down)
CTRL+Middle Turn (press, drag left-right)
Scroll Wheel Zoom
CTRL+A Activate window
--- Refit (no key, use toolbar icon)
To change background color: View > Display Settings > System Colors. Change Background and uncheck Blended Background.
To extrude: R-click for short-cut options.
To dimension: Dimension tool > L-click start > L-click end > C-click to place.
To dimension a diameter: L-click outside > L-click center line > L-click outside > C-click to place.
To assign a material and/or density: Edit > Setup > Mass Props > enter density (Aluminum = 0.095 lb/in^3, Steel = 0.282 lb/in^3). Units are current units for part. An even better way: Edit > Setup > Material > Define. Then Material > Assign.
To find weight and c.g. of a part: Analysis > Model Analysis > Model Mass Properties > Compute
To add relations: Double-click on part to show dimensions. Tools > Relations. Note that dimensions changed to symbols. In the Relations dialog box, use the toggle button to toggle between dimension symbols and numbers. Add relation like this (line 1 is a comment)/* notch is 1/4 the width */d3 = (d1)/4
To add a feature to the top of a part: Pick feature tool > Select Front as sketch plane. In References window, create new Ref by picking top surface of part (rotate to select) and deleting default top reference plane.
To add a round (or fillet): Pick round (or fillet) tool > Pick edge(s) > Drag handles, center-click.
To copy a feature: Edit > Feature Operations > Copy > Same Refs | Select | Dependent > Done > select feature (use of model tree to select) > Done > In GP VAR DIMS box select feature location dimensions to change > Done. Follow messages.
To mirror a feature: Edit > Feature Operations > Copy > Mirror | Select | Dependent > Done > select feature (use model tree to select) > Done > select plane to mirror about.
To make a pattern: Select feature. R-click > Pattern. (Or select the feature then the Pattern tool at the right.) Follow prompts to enter increment value, and total number of instances.
To set units: Edit > Setup > Units > select units > Set > read warning box
To edit dimensions: Double click on part then on dimension. Or right click on feature in menu tree > Edit. Regenerate when done.
To change dimensioning scheme or to re-sketch part: Rght click on feature in menu tree > Edit definition. Takes you to dash board. Placement > Edit Sketch. In the Sketch dialog, select Sketch.
Raised text: Create protrusion on desired surface. Text tool in sketcher toolbar > follow directions, for text line draw bottom to top.
Hex object: New feature > protrusion. Add 2 centerlines that go through the origin, spacing lines by about 120 deg with one of them about 60 deg from vertical. Dimension one of the lines to be 60 deg from the vertical reference and dimension between lines to be 120 deg. Create a Center/Point circle (do not dimension this circle). Select circle, then Edit > toggle construction. Draw hexagon while constraining to the construction circle, the reference lines and the centerlines. Dimension across one flat; the rest will follow.
To change model name: File > Rename.
To view order that model was created: Tools > Model Player. Click for/rev arrows to step through model creation.
To make a spring, use a helical sweep: Create new part. Insert > Helical Sweep > Protrusion > Constant | Thru Axis | Right Handed > Done. Select Front datum for sketch plane and Top datum for top reference. Create a vertical center line that passes through the origin. Create a vertical line of height 20.0 located 5.0 to the right of the origin. Accept the sketch. Enter pitch value of 4.0. Sketch a circular cross-section (the cross-section of the spring) of diameter 1.5. Accept the sketch. Preview the feature.
Blends: Create a new part. Insert > Model Datum > Plane. Reference to FRONT, offset by 100. Select Sketch Tool icon at the right and sketch on the FRONT plane. Sketch the first cross section (a square). Accept the sketch. Create a second cross section sketch on DTM1. Each section in the blend must have the same number of vertices. Create the blend. Insert > Blend > Protrusion > Parallel | Regular Sec | Sketch Sec > Done > Straight > Done. Follow the message prompts. Select the FRONT sketch plane. Flip arrow to point towards the DTM1 plane. In sketcher, use the Create an entity from and edge tool to pick up all four edges of the square. Note the order of the vertices which must be consistent in the next section. When done, select the arrow tool then right press > Toggle Section. Use the edge tool to pick up the next section. Accept the sketch. Enter the depth of the section. Select Preview from the Protrusion dialog box, then OK.
To color a part: View > Color and Appearance. Follow directions in Appearance Editor.
To apply fancy rendering: View > Display Setting > Model Display > Shade tab > Check Real-time rendering.
To add fancy rendering button: R-click in top tool bar > Commands > View > Drag Realtime Rendering button to model display toolbar.
To create a new stored view: Reorient View button > Saved Views > enter name for new view > Save.
To suppress display of tangent lines: View > Display Settings > Model Display > Edge Line, Tangent Edges = No Display.
If printouts of lines for transparent parts are not showing: 1. View > Display Settings > Model Display> Uncheck the box for colors. 2. View > Display Settings > System Colors > Scheme = Black on White. 3. In the Printer dialog box, choose Properties, then set resolution to something higher than 600x600 dpi (if this is an option.)
To spin wildly: Orient mode button > R-click in window > Velocity mode. Drag part with center mouse button.
To create a high quality rendering of the part for use in PowerPoint presentations or reports (taken from a Pro/E FAQ): You can dramatically improve the way your models appear directly onscreen by using Photorender: View -> Model Setup -> Render Control. Click "Render Final Image" on the toolbar that pops up and see the difference! If you do a screen capture now it is going to look so much better. The default background color for rendered images is black. To change the background, click "Modify Render Settings" on the rendering toolbar, and then check the "Render Room" box. Close that dialog and click "Modify Room Settings" on the render toolbar. Click on one of the walls and set the color to white, do the same for the ceiling and floor. Now render the final image and you'll have a white background instead of black. You can of course do much more detailed renderings and output to a file, but just doing the basic steps above to render the image directly on your screen will make a world of difference in any screenshots you take, and the process takes all of about 15 second
To create a co-axial hole. Select axis (Set pick filter to Datums). Select hole tool. With Ctrl held down, select drilling surface or datum.
To create a notch in a cylinder. In the sketcher, lay down a construction line that is at the edge of the cylinder and snap to that construction line.
That's all for now! More later...
ProEngineerProEngineer WildFire 2.0 Student Edition