Tuesday, February 9, 2010

What are the advantages of using rendering in CATIA?

Designer and engineers today need to constantly visualize, present and communicate their ideas and design. This can be very hard to do without the right tools. Visualization is an important component of the design process to, from marketing material to the design review, it is essential to have a natural support to easily communicate your concept and product. This is where rendering in CATIA steps in.

CATIA Rendering delivers all the appropriate tools for real-time visualization and photo-realistic rendering. You can create and manipulate your materials, lights and environments producing realistic and believable computed images. Rendering in CATIA replaces the need of a physical prototype, allowing for faster decision making and cost reductions!

Here is a quick example of what I mean. Say you are designing a new type of bike for a major manufacturer. Upper management and marketing want to see what the finished product may look like and what sort of uses the bike will have so they can target their market audience and formalize their marketing strategy. The design isn’t very far along yet, below is all that has been done in CATIA assembly design:

Click on the Render icon, it looks like a camera.


The render tool bar pops up. 

You can change the background to an image supplied by Dassault or you can choose one of your own. Adjust the lightning other rending options as needed.

For the best looking image, be sure to orient and light your product in a way that makes sense. Use the lines on the grid to help orient your object. I used the edge of the road as a reference to match against the grid.

Finally, hit the render button and after a few moments the specification tree and toolbars are hidden and you are left with a high quality image that can be sent out. Your design has been conceptualized with new life!

Below are a couple images I took with CATIA models I have built utilizing the CATIA rendering image creator.



1 comment:

  1. This is a nice tutorial. But I am already at the level to be able to make these kind of renders. I am now looking to expand into rendering with material properties to make the objects look more realistic. Do you have any guides for that?
    particularly, when I apply a material (especially a metal), it just ends up all shiny, so the shape is not seen properly. Also, my lighting isnt great, so the parts are either bright and shiny or very dark due to shadows


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